The Batch Post WordPress plugin gives authors the ability to generate numerous posts from a template post. Using the plugin’s custom shortcode, portions of both the title and the body of the template post can be indicated as content that should change through the generation process.
On a regular basis, Rob Schwartz needs to create a set of 10-50 posts with a little variance between each post. This is quite tedious to do manually, and that’s where the Batch Post plugin comes into play! Using Batch Post, Rob can create a template, indicate where he’d like the title and content to change, specify any meta data (categories, tags, etc.) that should be applied to the batch, and create as many posts as he needs.
Read on! “Batch Post”
This is a continuation from Part 1. You should probably read the previous post before reading this one. All of the disclaimers and warnings at the beginning of Part 1 apply here.
Go ahead and jump to Step 1 via the following:
$ git reset --hard step-1
In the previous step we laid out the data types that the
BasicBot struct would need to function properly. Now, we’ll lay out the behavior for the bot. To do that we’ll start by filling out the
Read on! “Building a Twitch.tv Chat Bot with Go – Part 2”
For those that are unfamiliar, Twitch.tv is a live-streaming platform for all things creative and related to games. Not necessarily just video games. Content creators play board games, roll-play games (e.g. Dungeons & Dragons), and everything in between. On this platform, streamers are able to interact with a live chat room just for their channel (with a delay).
To facilitate the streamer and chat interaction, Twitch uses a variant of IRC, and provides documentation for their implementation on their Twitch Developers page. This allows developers to create chat bots that can moderate chat rooms, interact with chatters, and automate certain tasks for streamers. There are several well known ones, with many features, but the chat bot built in this walkthrough won’t be as complex.
Read on! “Building a Twitch.tv Chat Bot with Go – Part 1”
I ran into a situation with a project where I needed to build two separate programs to work together. The first being a server, and the second being an on-going client-facing process. The server is designed to kick off any number of instances of the on-going process. Before having written any code to have the server run the on-going processes as children, I had intended the child processes to be independent of the server. That is, if the server went down, the child processes would still function. They would store requests in a queue and periodically attempt to reconnect to the server. Once the connection was re-established, everything would go back to normal. It turned out that Unix processes don’t quite work like I had expected.
In reality, when a process spawns another process, it is called a “child”; the original is called the “parent”. As long as the parent process has not exited, the child will continue to run. If for some reason the parent goes down, so does the child. That is, unless the child is considered “detached”. A child process is detached when it no longer has a parent (I believe that technically, parent-less children are owned by an
init process). Thus, you can have a parent process spawn a detached child and immediately exit, which will leave the child process all alone.
Read on! “Detaching Unix Child Processes with Go”
Just the other day, I moved my portfolio to a separate server and started serving it over HTTPS. I was super stoked when it was all done! I wanted to talk a bit about what steps I took, since I found some annoying gotchas along the way. This isn’t a step-by-step tutorial, rather I’m sharing the configurations that finally got it working for me.
Read on! “Hosting WordPress over HTTPS with Docker”
html/template package. Since the
html/template package provides support for calling functions assigned to data passed to the
template.Template.Execute() function, templates can fire off the localization process themselves. Once you have a template setup to utilize the localize package, it’s a fire and forget situation. The best kind, in my opinion.
One of my projects involves a lot of console output, and to make it readable, I added some color. Cyan for important messages, red for errors, and yellow for normal (everything is fine) logs.
The short of it is: I wanted to do the same somewhere else, so I published it.
If you’re a Go developer and want some quick and easy functions to color things, check it out.
Here’s the GitHub repo if you want to see the README. Or, you can just
go get github.com/foresthoffman/rgblog and use it right away.
Read on! “Go formatting with rgblog”
Read on! “React Counter Customizer”
I recently moved my web development workspace from MAMP to LAMP with Docker. The transition was difficult, due to issues with Ruby and RVM on my host machine. Now that it is working, all is well!
When I started tinkering with Docker, my goal was just to see if I could replicate my WordPress development environment. After I did that, I improved it a bit. Now, i’ve suitably compartmentalized each project. Each WordPress project has its own WordPress installation, MySQL server, error logs, plugin and theme directories.
The only thing missing was being able to run unit tests!
Read on! “Running WordPress PHPUnit Tests With Docker”
On Friday, I dropped $49.99 via the App Store to get the MacOS edition of Serif (Europe) Ltd.’s Affinity Designer. Already, I’m very impressed. Previously I had been using an outdated version of Pixelmator. It was outdated for various reasons, but the point is, it ultimately became unusable. That situation was unfortunate, but understandable.
When it was working normally, Pixelmator was leaps and bounds better than any of the other Adobe alternatives—read, “Inkscape and GIMP”. Pixelmator allowed me to do raster and vector graphic work, without having to sell my soul (and wallet) to Adobe. I’m very grateful for that. However, any mildly complex operations such as working with vector shapes, paths, or masks were very unintuitive.
Oh, and the UX in Affinity Designer is infinitely better. Pixelmator suffered from a plethora of disconnected menus that could cover up the workspace. Affinity Designer’s UI follows the lead of Adobe Illustrator in that the viewport is actually inset. That way the UI outlines the viewport and doesn’t cover up whatever you’re working on. From what I gather the menus are customizable (I didn’t have a reason to do that, so I can’t confirm). Best of all, the viewport isn’t limited by the dimensions of the canvas I’m working on! I can actually move around!
Anyway, I thought I’d share my initial experience with the program. I think that it will be a fantastic edition to my design toolbox. If you’re in a similar situation, Affinity Designer is worth a look.